Vandaag werd de CSPromod 1.06 changelog bekend gemaakt. U vindt deze HIER.
Hello everyone.
Here's the current changelog (last update: 02/25/11):
http://changelog.cspromod.com/
You've all been expecting information on the upcoming mid-february patch we've talked about. First off, I'd like to explain why it's kind of late and what's up all in this post.
Basically, the reason why the patch got a little delayed is because we had planned to make a final build the 12th and release it a couple of days afterwards once we had a few map fixes done. I'm sure you're asking yourself why the 12th and here it is: amogan (our main coder) is on vacation right now and didn't have time to make the final build before he left which means while he's on vacation he doesn't have the time to come online and fix whats needed. It's really unfortunate I know and I apologize for that, it's just unforseen consequences (hehe).
In the meantime though, he came online a few times and told us he had a few more things done than planned. Those specific things are not listed in the changelog. They will be added as soon as I get the final changes on our SVN. There are also the godmode bug and the tabbing related bugs (invisible player models, T/CT model swapping,...) which we're actively working on and will hopefully have a fix for you guys soon. We also think we've figured out what's wrong with the ak47 accuracy and are working on improvements.
In the meantime, please continue emailing all your crash files to crash@cspromod.com thanks!
I think that about wraps it up for now, make sure to keep checking this thread in the next few days for updates to the changelog, the exact date for the patch as soon as amogan is back.
Thanks for your understanding and I hope you guys will keep helping us moving forward. Cheers!
PS: Please note that we're calling this patch 1.06, we figured we'd just stay consistent and make it easier for everyone to just increase the 1.0x number instead of adding another one or a letter. Simple is always better. So the next one will obviously be 1.07.
PS2: I don't plan on having the "official" localization files from the wiki be implemented just yet. We're still fixing a few things in that area and as soon as we're done with the English one and it's all done. I'll put the changes on the wiki so everyone can update their languages accordingly and once that's done, we'll put all of them in the release and then iterate from there. It should work out best that way, I think. Just making sure it's in the news post since I only had it on the development update site so it doesn't get lost.
Reacties
Added 1.6-style arches
Tweaked the B window to only have a partial view of the B tunnels entry
Fixed the long A displacement that allowed you to jump directly on top of the crate without any boost
Fixed the T spawn wall height to allow middle peek to match 1.6
Lowered grenade throwing height by 7 units
Screenshots zijn toch nog voor iets goed geweest :) Hopelijk houden ze dan ook rekening met de screenshot van de_nuke & de_inferno, dan ga ik me ook eens bezighouden met de_train
http://www.youtube.com/watch?v=LzKLZHBxk6I
en newspost link: http://cspromod.com/community/showthread.php?t=3992