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Starcraft II: Patch 9 & 10

Door LLLorenz op zaterdag 24 april 2010
1306 keer gelezen

Gisteren bracht Blizzard maar liefst 2 nieuwe patches uit voor Starcraft II, namelijk Patch 9 en 10. Direct na de release van Patch 9, werden er al verschillende bugs gevonden. Deze werden meteen onder handen genomen en verwijderd bij de release van Patch 10. Hieronder vind je meer info over de beide patches.

PATCH 9

General

  • • The StarCraft II Editor is now available!


• Players will now be able to begin creating trigger maps in preparation for map publishing which will be made available in an upcoming beta patch.

• Achievements & Decals are now live!

• Players will now be able to earn achievements, browse the list of available achievements, and view achievements earned by friends.
• Players will be able to highlight favorite achievements in their Showcase.
• Earning certain achievements will unlock portrait and decal rewards.

• The updated Homepage now includes a Recent Broadcasts panel and a News & Community panel.

• A new Match History page is now available which will allow players to browse and filter their last 1,000 games played.

• A new Community page is now available which features an in-game version of RSS news feeds.

• A new Friends-of-Friends feature has been added, which allows players to easily find and connect with more real life friends on Battle.net through existing friends.

• Additional friends’ presence details are now available from the Friends’ list.

• Improvements have been made on the Voice Chat system in game.

• Please use the new voice chat and provide feedback via the StarCraft II beta forums.

• The score screen now features a new graph tab.

• The art for many parts of the user interface has been updated.

• Hotkey templates have been added.

•In the gameplay options menu select from standard name based hotkeys for right and left-handed players, grid based hotkeys for right, and left-handed players, and classic StarCraft keys.

• Several hotkeys have been changed to avoid conflicts with the "Select All Warpgates" UI button:

•The Set Worker Rally Point has been changed from W to R.
•Build Sensor Tower has been changed from W to N.
•Terran Infantry Weapons have been changed from W to E.
•Terran Vehicle Weapons have been changed from W to E.
•Weapon Refit has been changed from W to R.
•Burrow has been changed from W to R.
•Spawn Larva has been changed from R to V.
•Neural Parasite has been changed from R to E.

 

Balance Changes

• TERRAN

• Marauder
    Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.

• PROTOSS

• Immortal
    Build time increased from 40 to 55.

•ZERG

• Infested Terran
    Damage increased from 5 to 8.
    Speed decreased from 1.5 to 0.9375.

• Queen
    Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.)

• Spine Crawler
    Attack period decreased from 1.6 to 1.85.

• Infestor
    Neural Parasite range increased from 7 to 9.
    Fungal Growth projectile removed; Units in the target area are now instantly hit.
 

Maps

• We’ve made a change to the (2)ScrapStation map to make the natural expansion easier to defend.
• New maps have been added to the ladder rotation while others have been removed as follows

• 1v1
    Added (2)IncinerationZone

• 2v2
    Removed (4)LostTemple
    Removed (4)Metalopolis
    Added (4)AridWastes
    Added (4)Coalition
    Added (4)Decena
    Added (4)ScorchedHaven


• 1v1 (Novice)
    Removed (4)NoviceKulasRavine

• 2v2 (Novice)
    Removed (4)NoviceKulasRavine
    Removed (4)NoviceShakurasPlateau
    Added (4)NoviceDecena
    Added (4)NoviceScorchedHaven
    Added (4)NoviceTwilightFortress

 

PATCH 10

Bug Fixes

• Fixed an issue where Larva were not dying after being cancelled.
• Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.

De belangrijkste toevoeging van deze patch is ongetwijfeld de mapeditor.


Reacties


#1 LLLorenz op zaterdag 24 april 2010 om 11:12
Hier vind je een filmpje over de eerste bug na de release van Patch 9, deze is inmiddels opgelost

http://www.youtube.com/watch?v=HiFiQ6nI70A
#2 ZeroTolerance op zaterdag 24 april 2010 om 11:29
zware nerf voor Immortal imo. Het tijdsverschil kan leiden tot grote problemen bij nen fast roach push.
#3 LLLorenz op zaterdag 24 april 2010 om 11:37
Ben nog bezig aant patchen x)
#4 Xenox^ op zaterdag 24 april 2010 om 11:41
Wel raar da ze lost temple er uit gooien :s , metalopolis kank nog wa in komen maarja, we zullen het toch nog blijven spele ^^ ja nu zal hydra push nog iets gemakkelijker zijn door immortals die iets langer moeten bouwen alleen jammer van de marrauders mja :D
#5 Gridereon.syc op zaterdag 24 april 2010 om 12:10
Lost temple is er nog, alleen niet meer in de 2V2 mappool. Wel nog in de 1v1 mappool natuurlijk.
#6 verrecaz op zaterdag 24 april 2010 om 15:44
de interface is allesinds serieus veranderd, in de positieve zin. Nice post btw.

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